Guide Iris to explore the world via keyboard or mouse, or sit back and relax while she does her own thing. On her own, she'll take care of herself within the bounds of the areas in which she's familiar. But with mouse or keyboard, you can encourage her to unlock new areas, friendships, quests, and interactables.
A flappy bird spin-off with a cyber twist, unlockable beats and skins, and high scores to demolish.
A simple and addictive game, and PixelRook's first published project. The goal was to take the compelling nature of Flappy Birds and make it more fun, and add some cool music, visuals, and a little customization.
There are plenty more GridDash updates to come. Stay tuned for even more customization and gameplay options.
I dream of a fully immersive Virtual Reality Massively Multiplayer Online experience, one whose engine will transform the future of gaming, communication, education, and maybe much more. VR is still a young, growing technology. All of my projects are, in one way or another, stepping stones towards understanding how to unlock this next stage of VR.
Image that gamers and professionals owned their own private version of something like Tesla's neuralink, or Sword Art Online's Nervegear. But instead of being owned by a giant tech corporation like Tesla or Argus, or run by a corrupted AI like The Framework in Agents of SHIELD, the device is more like Cyberpunk's BD headset or Zeke's privatized copy of the Framework -- completely private and local, at least for offline worlds. A way to fully dive into our digital worlds -- but with significantly mitigated risk for things like privacy invasion, cyber attacks, lifelong subscriptions, and other capitalistic and modern day nuisances -- AND with the level of immersion and customization that make gaming and digital communication feel more real than dreaming.
This technology is already arriving; let's help steer it in the right direction.